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This is an attempt in starting a serious discussion on this wiki, regarding the the battle between the Uncharted-franchise and The Last of Us. (It is worth mentioning that both IPs have had the same team developing them).

Ever since The Last of Us came out, I have been hearing that people regard this as 'the best game ever', 'best game I've everplayed' etc. Some even claimed to have bought a playstation®3 for the sheer fact of The Last of Us. This got me wondering... why DO people regard this as the best game they ever played?

I started thinking about Uncharted after I noticed this popularity in The Last of Us, and Naughty Dog for that matter. Because when Uncharted 2: Among Thieves was released in 2009, the community regarded this as the best game they ever played. This is making me think that more people played The Last of Us than Uncharted. Making it seem that the majority has a lack of knowledge and missed out of 3 very amazing games.

Some questions I asked myself:

  • People became aware of Naughty Dog, and bought The Last of Us.
  • More people bought a PlayStation®3?
  • Maybe some YouTubers (not naming any names) inflicted the overwhelming popularity of The Last of Us?

In my honest opinion, Uncharted 2: Among Thieves was superior to The Last of Us.

Uncharted:

After The Last of Us was announced, people started questioning the Uncharted-franchise. Compared to The Last of Us, Uncharted seemed like the 'child' of Naughty Dog (The Last of Us being the adult, though again, The Last of Us was developed by the team behind Uncharted and Uncharted 2). People also questioned the seriousness of Uncharted, issinuating that Uncharted was more of a 'run-and-gun, shooting gallery action adventure experience'

I digress with a note of that last citation:

People seemed to forget that Uncharted, especially Uncharted 2: Among Thieves marked the beginning of a new era of storytelling. Over the course of the games (as experiencing all the 3 games), you see the progression in the relationsships between characters such as Nathan, Elena and Sully. Uncharted also created vast amount of diversion in gameplay; you would go from fighting enemy soldiers to evading from the collapsing wooden walkway to arrive in grand hall to solve some sort of water puzzle. It is also safe to say that both Uncharted 2 and 3 had a amazing variation in level design (Tibet and the Rub' al Khali-desert are among the best); along with a story that lasts 15-20 hours (Uncharted 2: Among Thieves) it really makes it feel as if you are on an adventure

Though I have to agree with the fact that the story and cutscenes make it a very realistic experience, Nathan Drake, a supposed general guy that could be your neighbour, is portrayed as a serial killer. He essentially kills hundreds of enemies during his adventures, which partially takes away the realism that is so well done in dialogue, characters and cutscenes. Another negative staement is that Uncharted 3 was shorter than Uncharted also managed to be interesting in its plot, some people (The Last of Us-fanatics) claim that is nothing more than a brainless story where you shoot people and climb, but people do not take the features stated above in to account.

The Last of Us:

When The Last of Us was announced on the VGA 2011, It was announced that Uncharted 3: Drake's Deception, which was released in november of the same year, was developed by a seperate team of Naughy Dog. They initally divided the studio into a Uncharted 3-team, and a The Last of Us-team, So I was really excited to hear that the original team behind Uncharted 2: Among Thieves, my personal favorite, was developing another game.

Naughty Dog entered the 'uncharted' post-apocalyptic genre, and succeeded in many ways. In terms of gameplay, The Last of Us figured out a way to actually use stealth (after countless attempts in Uncharted, but was always an option), and created a system in which resources are scarce, and you choose how to effectively use the resources you gathered. An excellent system, as it is fluid and does not take out the surviving element in anyway. However, resources being scarce quickly encourages the player to be cautious and use stealth, the option is still there to go in guns-blazing... but that does not last long when you have 4 bullets to spend. In a way, this limits the player's option of choice to play how one wants to play. (Naughty Dog's creative director: Neill Druckman even explained in a number of interviews that: "every, single way of playing the game can be done and is possible"). The Last of Us clearly has more detail in level design (various abandoned shops, markings on the walls, etc.) then Uncharted. The Last of Us is truly an adventure, but some people what the maneuvarability of Joel dissatisfying oppossed to Nathan Drake's climbing skills.

The overall change of diversion in gameplay is far from being found. Yes, you the enemy encounters are divided in Infected and Hunters, but it does not change the overall gameplay after several encounters with both groups. That, plus the fact that, although the level design is amazing, the diversion in locations is not that great... makes the game inferior to what has been achieved in Uncharted.


I really hope you could post your opinion on this matter... which game is in your 'objective' opinion. Remember: knowledge is power, and if you voice your opinion, please give as many constructive justifications/arguments towards that opinion (that does not mean: "The Last of Us 4 ever yolo swag... idc @bout ur opinionnss d4umbaz  lol #touflive"), as I rather not want this to end in an endless thread of unreasonable posts.

ZyLogic (talk) 17:49, July 9, 2013 (UTC)

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