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The Last of Us Remastered

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The Last of Us Remastered
LastOfUsRemastered
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Designer(s) Bruce Straley (game director)
Neil Druckmann (creative director)
Ricky Cambier
Jacob Minkoff
Benson Russell
Writer(s) Neil Druckmann
Composer(s) Gustavo Santaolalla
Platform(s) PlayStation 4
Release date(s) July 29, 2014
Genre(s) Action-adventure, survival horror
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: M
PEGI: 18
[[{{{walk}}}|Walkthrough]]


The Last of Us Remastered is the remastered version of the PlayStation 3's The Last of Us. It was developed by Naughty Dog and was published by Sony Computer Entertainment on July 29, 2014,[1] exclusively for the PlayStation 4.[2]

It has all the same content of the PlayStation 3's The Last of Us, but with a 1080p resolution, higher resolution character models, improved shadows and lighting, upgraded textures, 60 frames per second and the removal of several glitches. The audio, however, is two-channels rather than the 5.1 channels in the PS3 version.

All major downloadable content releases were also implemented with The Last of Us Remastered, including Left Behind, Abandoned Territories map pack and Reclaimed Territories. In addition to all the technical updates, included is also an exclusive director’s commentary for all in-game cinematic featuring Creative Director and Writer, Neil Druckmann; Voice Actor, Troy Baker, who plays Joel; and BAFTA Award winning Voice Actress, Ashley Johnson, who plays Ellie.

A unique photo mode was added to the game exclusively for the Remastered edition. Through this, players are able to take personalized screenshots of the game at any time by freezing the action, except during a cut scene, and then manipulate aspects of the image such as camera position, frame, field of depth, focus, and color saturation.[3]

PlotEdit

Main article: Plot of The Last of Us

The plot of Remastered is exactly the same as the original, with a new virus turning humans into hostile Infected and being set 20 years after such. It follows a hardened survivor Joel and an immune teenager Ellie crossing across a post-apocalyptic America in order to find a group called the Fireflies who will be able to create a cure against the disease by studying Ellie's immunity.

Notable differences to the originalEdit

GameplayEdit

The gameplay has notably changed in a few different ways.

Recordings of collectibles found are now heard through the speaker of the dual shock controller, along with the noise of turning the flashlight on and off; even when shaking it. The recordings also play without forcing the player in the screen to keep listening to it. The health bar color is also shown, turning from blue to orange to red as the player accumulates damage. The dualshock's touch pad is also used to scroll through the player's inventory of items.

The combat of Remastered is essentially the exact same as the original release of The Last of Us, facing against humans and Infected with melee combat and weapons such as guns; even the same cover system is used. The artificial intelligence is more or less the same too.

However, the increased frame rate now makes the combat "smoother" and "more refined"; it flows better now, allowing players to enter combat and not be inhibited by the frame rate. This is purely cosmetic though therefore doesn't hinder a player's skill in battle, merely how good it looks. Characters also have extra lines at different points in the game, such as Ellie reacting to Joel - he now replies occasionally to her remarks on killing enemies.

GraphicsEdit

The graphics of Remastered are enhanced on the PS4 console, enabling players to experience and view the world of The Last of Us in 60 frames per second compared to 30 frames per second on the PS3. The people at IGN, however, are said to have found the change "jarring", many opting to play the game in 30fps instead; an option available to players if they don't want to always player in 60fps or perhaps want to compare the difference. Some did admit that it was better once they got used to it.

The higher frame rate also came with a bigger draw distance than before, as well as the textures of objects (such as trees) being improved along with shadows of characters becoming more life-like; they now display the outline of the character shown now. The graphics for cutscenes are also improved, although it is argued that the graphics still aren't up to standard of what other PS4 games have to offer. Some reviewers from Metro have said that the change isn't really noticeable at all, but the change to loading screens was a "nice touch".

Photo ModeEdit

There is also the inclusion of a photo mode. This mode enables players to pause the screen and take a photo of what is occurring around them. The game even came equipped with different light settings and textures, essentially allow to player to alter the design to suit their desires.

The new mode only came after an update, so it needs to be downloaded to be obtained. However, one can still take in game pictures but are unable to pause it and move the camera and so on ; it is the PS4's own camera mode, not the games'.

Players could also upload their photos online using the PS4's share button, the staff as Naughty Dog putting their favorite photos or Twitter or retweeting ones already obtained shortly after the initial release of the game,

VideosEdit


ReferencesEdit

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