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The revolver is a pistol in The Last of Us, a small firearm in Factions MP, and a short gun in The Last of Us Part II.

The Last of Us[]

Singleplayer[]

The revolver is first seen in-game when Joel Miller uses one to kill Jimmy Cooper. This was Joel's personal revolver which he stored in a drawer in his house in Austin. He later gives it to Tommy after Sarah is injured, so that he could carry her. Tommy used the gun to kill a soldier to save Joel.[1]

In 2033, the player first collects the gun in-game while playing as Joel twenty years later during the escape from Boston, taking it from a dead soldier along with their log book outside the quarantine zone.[2] The weapon is also used during a few rare sequences where Joel has unlimited ammo, such as when caught in a snare trap Lincoln.[3]

During the winter of 2033, Ellie takes a revolver from one of the cannibals she kills during her escape from David, but she loses it when David ambushes her later in Silver Lake.[4]

On Grounded difficulty, the revolver is usually a one hit kill on humans without armor.

Workbench upgrades[]

The following is a list of upgrades available for the revolver at workbenches, and the parts and level of tools required to upgrade each.

Upgrade Description Level Parts Parts icon Tools Tool icon
Reload Speed Allows you to reload the weapon faster.
1
2
3
15
20
30
0
1
3
Fire Rate Allows you to fire the weapon faster.
1
2
3
20
30
40
0
1
3

Factions MP[]

In Factions MP, the revolver is available at the start. It does not require a loadout point to use. The player starts out with 7 rounds and it costs 180 Parts to purchase 4 more rounds. It deals almost 35 damage to the body and 70 damage with headshots, meaning that it downs targets in three hits, or two if one hit is a headshot; it requires two shots to execute a downed opponent. This makes it more powerful per shot than the 9mm pistol; however, it has a lower fire rate, fewer shots before reloading, and heavier recoil. In addition, the revolver cannot be silenced. The revolver's higher damage makes it more useful at long ranges than the other pistols, where enemies are more likely to be able to find cover after being hit.

The revolver reloads considerably faster than its un-upgraded singleplayer version. However, it is still one of the only weapons to reload per cartridge, rather than topping off in one motion. This makes the revolver one of the slowest weapons to fully reload when empty, however the action can be canceled halfway by aiming down the sights.

The revolver's damage is identical to that of the semi-auto rifle, making it an appropriate sidearm for the semi-auto, as finishing off enemies is made easier if one runs out of ammo for one of the two weapons. Combining the damage of a hunting rifle or frontier rifle body shot and a shot from the Revolver downs an enemy, making the revolver a particularly useful sidearm with these long guns. Shooting a target once with a revolver and once with a crossbow results in the target bleeding out very quickly, virtually guaranteeing the parts granted from a bleed-out. The revolver also pairs well with the burst rifle because of the burst rifle's range limitation and close range firepower is countered by the revolver's versatility. The revolver can also be used to quickly down an opponent at close range when combined with the machete but this is now harder to achieve as the machete was patched, becoming weaker per slash.

Upgrades for the gun initially costs 300 parts then increases to 500 for the second upgrade. When upgraded, the reload speed, rate of fire, starting ammo, and accuracy is increased, as well as reducing recoil. Many players could even use this as their only gun, as the cheap ammunition and effective upgrades make it an efficient killer. One could use it as their only weapon as this enables one to have points for armor most of the game so their never weak when facing enemies; it also makes upgrading much quicker to accomplish.

Headshotting an enemy with the revolver on an enemy with less than 50% health can cause enough "Overkill Damage" to instantly execute an enemy.

Damage[]

Revolver's Damage Output

Damage Output


The Last of Us Part II[]

The revolver returns in The Last of Us Part II, where Joel continues to use the weapon as his signature choice. After his death, Ellie takes the revolver as a memento of him.[5] Under Ellie's use, it is a powerful and accurate weapon, with the same drawbacks that are a slow reload (mitigated with speed loaders via upgrades) and a slower rate of fire compared to her Semi-auto pistol.[6]

When Abby Anderson is searching for 2425 Constance in Santa Barbara with Lev, she possesses a revolver. However, it is taken from her when captured by the Rattlers. The player can craft ammunition for it, however the ammunition made is crafted through materials used for the Hunting pistol.[7]

Workbench upgrades[]

The following is a list of upgrades available for the revolver at workbenches, and the parts required to upgrade each:

Upgrade Description Effect Parts Parts icon
Fire Rate "Replace the hammer spring to increase fire rate."
Increases weapon fire rate, allowing faster firing.
+35% Fire Rate
30
Stability "Replace the revolver grip to reduce recoil and decrease weapon sway."
Decreases recoil and idle weapon sway.
-25% Recoil
+35% Stability
50
Reload Speed "Use a speed loader to load rounds all at once instead of individually."
Decreases weapon reload time by using a speedloader instead of loading individual rounds.
+85% Reload Speed
50
Damage "Replace the barrel to fire more powerful shots."
Increases weapon damage per shot along with a mild accuracy increase
+40% Damage
+25% Accuracy
70

Behind the scenes[]

  • The Naughty Dog developers designed the revolver to start with 6 shots but prevented the player from increasing its capacity through in-game upgrades. However, in Factions MP, the revolver can be upgraded with a bigger cylinder capacity and starts out with six shots every match.

Used by[]

Gallery[]

The Last of Us[]

Part I[]

The Last of Us Part II[]

References[]

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