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The El Diablo is a pistol in The Last of Us and a purchasable in Factions MP.

Overview[]

Singleplayer[]

In singleplayer, the El Diablo can kill most targets with just one or two shots, but initially can only fire once before reloading. The El Diablo can first be found on the corpse near the first abandoned car just before reaching the Hydroelectric Power Plant after the events involving Henry and Sam. If the player missed it, it can still be acquired inside the shack outside the entrance to the plant itself (right next to the power plant map), and again at Tommy and Maria's quarantine zone near the work bench.

The El Diablo is one of the strongest weapons in the game, only taking two shots to kill a Bloater. This is offset by the rarity of its ammunition and its limited capacity.

Multiplayer[]

In Factions MP, the El Diablo is the only side arm available for purchase. It is unlocked at 150 supplies. It costs 3 loadout points and requires 270 Parts to purchase, the cheapest of any purchasable, or 200 parts with the cheaper purchasable weapons booster. It holds six bullets, unlike the maximum 3 in single player. The player starts out with 3 bullets, and it initially costs 315 Parts to purchase 3 more bullets, but the price rises by 45 parts with each purchase. Against unarmored enemies, it downs in 2 body shots or 1 headshot and destroys armor and executes downed enemies in one shot. Its firing rate is a little slower than that of a revolver but makes up for it with its higher damage.

El Diablo's damage of 60 to the body and 100 to the head essentially makes it a hybrid of the hunting rifle and the revolver, combining the revolver's capacity and firing speed with the Hunting Rifle's damage and scope. In the right hands, El Diablo can be a very powerful weapon at all ranges.

Due to El Diablo's damage profile, it is better paired with the enforcer or 9mm pistol over the revolver. One shot from El Diablo can be followed up with two shots from any of the secondary options to down an injured enemy, and since the 9mm and the Enforcer fire faster, they are better for finishing off enemies that have been injured by El Diablo. The shorty is also a good choice, downing injured enemies in just one more shot over most of its effective range.

Similarly to other scoped weapons, aiming down the scope causes light to reflect off the lens, which can be seen by enemy players, yet it is still very accurate without using the scope. The scope is useful for acquiring and killing targets at longer ranges, but it is not necessary to use it for every kill, especially at medium range.

Damage[]

El Diablo's Damage Output

Damage Output


Workbench upgrades[]

The following is a list of upgrades available for the El Diablo at workbenches, and the parts and level of tools required to upgrade each. A total of 370 parts are required to fully upgrade the El Diablo, thus rendering it impossible to fully upgrade this weapon in the first playthrough, even if the player collects all parts.

Upgrade Description Level
Parts icon
Tool icon
Reload Speed Allows you to reload the weapon faster.
1
2
15
25
1
5
Fire Rate Allows you to fire the weapon faster.
1
2
3
20
30
50
4
4
5
Clip Capacity Lets the weapon hold more rounds before having to reload.
1
2
30
50
4
5
Armor Piercing Rounds fired by the weapon can go through armor.
1
2
75
75
4
5

Behind the scenes[]

  • The El Diablo has a large frame and a scope mounted to the top of the receiver. The scope is also embossed with the word "PHASE" on either side. The developers have therefore made it similar to the Tau Sniper from Uncharted 3: Drake's Deception.
  • In the Deadly multiplayer DLC, the developers added a purchasable animation specifically for the El Diablo and revolver. During this animation for the El Diablo, the gun is broken open and the number of rounds in the chamber is checked by the player, which differs from the original revolver's animation due to it having a different style of action. However, the animation has an error as when the gun is opened to check the ammo, the cylinder stays in place, while the rod holding it comes forward with the barrel section of the gun. The cylinder should move with the barrel section, but it doesn't.

Gallery[]

The Last of Us[]

Part I[]

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