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The semi-auto pistol, also known as the 9mm pistol, is a pistol in The Last of Us, a small firearm in Factions MP, and a short gun in The Last of Us Part II. It also appears in The Last of Us: American Dreams.

History[]

The Last of Us[]

Joels Gear

Joel's 9mm and other gear.

One of the most common firearms in the campaign, it is the first weapon acquired by Joel in the game, in the Boston Quarantine Zone, taken from Joel and Tess' hideout in their preparations to find Robert. Joel later gives a Beretta Model 70 Jaguar to Ellie in Pittsburgh, stating that it is "for emergencies only", but she uses it to great effect to provide cover for Joel whenever they encounter enemies. Ellie also uses it when the player controls her in "Lakeside Resort" and in the mall segments of Left Behind.

Many of the enemies faced by Joel and Ellie wield 9mm Pistols. While less dangerous than those with rifles and shotguns, they are more dangerous than those with melee weapons, so caution should still be taken.

Workbench upgrades[]

The following is a list of upgrades available for the 9mm pistol at workbenches, and the parts and level of tools required to upgrade each.

Upgrade Description Level Parts Parts icon Tools Tool icon
Reload Speed Allows you to reload the weapon faster.
1
2
3
15
20
25
0
1
2
Fire Rate Allows you to fire the weapon faster.
1
2
3
20
30
40
0
1
3
Magazine Capacity Lets the weapon hold more rounds before having to reload.
1
2
3
4
15
20
30
40
0
1
2
3

Factions MP[]

A five shot to down light handgun with a high rate of fire and ample ammunition.
―Description

In Factions MP, the 9mm is a highly versatile weapon, being suited for most engagements and roles. That being said, those who prefer engaging from further distances may want to use the revolver instead, as it's more consistent than the 9mm. However, the 9mm has several advantages over the Revolver, which are its high fire rate, ability to mount a suppressor, quick reload time and high ammo reserve.

In terms of damage, the 9mm is weaker than the revolver. It deals 20 damage per shot, thus requiring five body shots to down an opponent; This is considerably more than the revolver's three shot down potential. However, the 9mm deals 60 damage with headshots, meaning that two headshots (or one headshot and two body shots) can down an opponent. It requires three body shots to execute unarmored opponents, or just one head shot. Still, the lower damage of the 9mm and its mild but still noticeable recoil make it a poorer choice for longer range combat when compared to the more reliably damaging revolver. That being said, the 9mm's unusually high headshot damage combined with its low muzzle climb and high rate of fire gives it a significant edge over the revolver in close quarters combat; those that can line up headshots can quickly down and execute enemies with as little as 3 bullets.

As mentioned before, the 9mm makes up for its lower damage with a higher rate of fire and low recoil, which the Revolver lacks. Players with a good trigger finger can use the 9mm's high rate of fire to their advantage in close quarters.

Another key advantage the 9mm has is its magazine capacity and ammo count. By default, it comes with a 7 round magazine and 10 rounds. Players using gunslinger start off with either 15 or 20 rounds, depending on what level of the skill they have.

All of these traits gives the 9mm pistol significant utility on the field. To name a few examples, players can lay down suppressing fire on a target to harass them, silently down and execute enemies from the shadows, and even counter melee rushers, as the 9mm can interrupt melee attacks. While one can use the gun on its own, pairing it with a long gun is a wise choice depending on playstyle. For stealth, one can pair the 9mm with the specter, as it comes with a suppressor, has a similar damage model to the 9mm, and has a blistering fast fire rate that allows it to excel in close quarters. For players taking a more distant approach, both the frontier rifle and semi-auto rifle help remedy the 9mm's lacking range.

The Last of Us Part II[]

In Part II, the pistol can be silenced by crafting and equipping a silencer.

The Last of Us Part I[]

Marlene and the Fireflies were updated with different sidearms, using the military pistol from The Last of Us Part II. FEDRA soldiers were also given their own pistol variant, which appears to be a SIG-Sauer P226R/Ruger P-series hybrid, also a model from Part II. The standard 9mm pistol used by Joel and many NPCs was changed from a Cold Defender to a Browning Hi-Power, while Ellie's Beretta Model 70 is replaced by a Walther P5. Henry and Riley also appear to have been given new pistol models.

Skins[]

There are a total of four skins available for the 9mm pistol:

Image Name Unlock requirement
Cost
Black Gold
?[note 1]
Filigree
?[note 1]
  1. 1.0 1.1 Included in the Digital Deluxe Edition and Firefly Edition.

Behind the scenes[]

  • Along with the shotgun and revolver, the game developers ensure the 9mm pistol is the only other weapon Joel automatically acquires through game progression. All the other weapons must be picked up from predetermined location or from a dead enemy and, as such, can be missed.
  • When modelling the pistol, the developers have used numerous variations. In The Last of Us, Joel, Tess, and Bill were each given the Colt Defender variant to use while Ellie and Marlene use the Beretta Model 70. Meanwhile, the military use the Beretta 92FS Brigadier in the game's cinematics but the Colt Defender variant in-game. However, in Part II, the developers based the weapon on the Beretta 92FS Inox. The slide markings for the gun also read either Yae or Tae Doken Series 85 when observed in the PS4's photo mode on the Remastered edition. Photo mode also enables players to see Ellie's pistol still contains a cartridge in the magazine even if, in-game, the gun is displayed as empty.

Gallery[]

The Last of Us[]

Part I[]

The Last of Us Part II[]

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